Glossary of Terms
Here's a list of key terms related to satisfaction measurement and data analysis that you may find useful
Term | Definition |
---|---|
User Satisfaction | The degree to which users are content with a product, service, or experience. |
Community Satisfaction | The overall sentiment and contentment of a community or group of individuals toward a shared project, initiative, or organization. |
Net Promoter Score (NPS) | A metric used to measure the likelihood that users would recommend a product, service, or organization to others. |
Engagement Metrics | Quantitative measures that assess the level of interaction and involvement of users with a platform, content, or community. |
Likert Scale | A scale commonly used in surveys to measure attitudes or opinions with options ranging from strongly agree to strongly disagree. |
Quantitative Data | Data expressed in numerical terms, often used for statistical analysis. |
Qualitative Data | Non-numeric data that provides insights into attitudes, opinions, and behaviors. |
Survey | A method of gathering information from a sample of individuals through questions and responses. |
Data Visualization | The presentation of data in a graphical or visual format to facilitate understanding and analysis. |
Benchmarking | The process of comparing one's performance or metrics to industry standards or best practices. |
Feedback Loop | A continuous process of collecting, analyzing, and implementing feedback to improve performance. |
Stakeholders | Individuals or groups who have an interest or are affected by the outcome of a project or initiative. |
Pre-testing | The process of testing a survey or research instrument before its full-scale implementation to identify and address potential issues. |
Statistical Analysis | The use of statistical methods to analyze and interpret data, often used to identify patterns and trends. |
Data Integrity | The accuracy and reliability of data, ensuring that it remains unaltered and consistent throughout its lifecycle. |
Gamification | The integration of game elements, such as rewards and challenges, into non-game contexts to enhance engagement. |
User Interface (UI) | The visual elements and design of a software application or platform that users interact with. |
Incentives | Rewards or benefits offered to encourage participation or engagement, often used in surveys. |
Pitfalls | Common mistakes or traps that organizations may encounter during the satisfaction measurement process. |
Iteration | The process of repeating and refining a set of actions to achieve continuous improvement. |